Overview of Ground Breaking Simulation
Ground Breaking simulation and rigid body debris made using tyFlow and 3ds Max.
The 3ds Max (2017+) scene includes a 3D model of 3D crayons breaking through the ground with debris falling around them, it’s setup to render with Redshift. The debris/particles are also created with a separate tyFlow, and are a dynamic rigid body simulation.
Requires tyFlow, Redshift, and 3ds Max 2017+
|Release date:||June 24, 2019|
|Last updated:||June 24, 2019|
|Product type:||3ds Max Scene|
|Requirements:||tyFlow, Redshift, 3ds Max 2017+|