Overview of tyFlow Splines Plexus
This 3ds Max scene uses tyFlow splines to create particles similar to AE Plexus. Each particle has a physx convex shape that is activated by a collider. Using tyFlow and 3d Studio Max you see an example of how to create a plexus setup. You can quickly change the amount of particles, and the direction/shape of the collider to create a more intense effect. The re-timer speed was set to 50% to give a slow motion look to the animation and give more accurate results.
The 3ds Max (2017+) scene is pre-configured to render with Redshift and includes materials/lights. It’s super easy to swap in your own 3D models and create your own physx simulation.
Requires tyFlow, Redshift, and 3ds Max 2017+
|Release date:||July 2, 2019|
|Last updated:||July 2, 2019|
|Product type:||3ds Max Scene|
|Requirements:||tyFlow, Redshift, 3ds Max 2017+|